073 - Burnout 2: Point of Impact [Prep Kit]
[GoatedQuest 073 Prep Kit]
- Burnout 2: Point of Impact -
Developed by Criterion Games
Ported to Gamecube & Xbox (as the Developer's Cut)
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"Think Burnout was fast? Thirty new stages, fourteen all-new vehicles, new game modes, and - of course - faster speed are just a few of the new features in Burnout 2: Point of Impact. Try not to blink."
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US Box Contents
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Select Pre-Release Coverage
- ACCLAIM ENTERTAINMENT, INC. RACES BACK TO RETAIL THIS FALL WITH 'BURNOUT(tm) 2: POINT OF IMPACT' ON THE PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM - Official Press Release (May 22, 2002)
- Created by Criterion Games Limited, Burnout 2: Point of Impact is the eagerly anticipated sequel to the award-winning racing game that was praised by consumers and the media for its realistic and dangerous handling and most importantly, its outrageous crashes.
- Burnout 2 - Criterion Studios ramps up for the blazingly fast sequel - IGN (June 12, 2002)
- What exactly will make gamers dig this sequel? Well, the premise first and foremost. Burnout 2, like Burnout, is all about that particular microcosm of great arcade racers -- intensely fast racing and huge cars crashes -- and bringing those elements into a more intensified focus. Burnout no doubt delivered one of the most blisteringly speedy racing experiences in recent memory, not to mention an abundance of incredible crashes. And like any good sequel, Burnout 2 will deliver more.
- Hands-on Burnout 2: Point of Impact - Gamespot (September 11, 2002)
- You'd be hard-pressed to find a faster-feeling game for the PlayStation 2. When you get your car up to top speed or hit the boosters, you really have to react fast to changing traffic conditions. Burnout 2 moves at a fantastic pace without sacrificing reflective car surfaces, particle effects, and other little touches that make the game look great at any speed.
- Nintendo Power #169, pg. 52 - June 2003
[This is from the GameCube port, but I find it to be such a well designed preview that I'm including it. NOTE: the crash junctions featured were added in the GC & Xbox ports and are not in the PlayStation 2 original]
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Developer Interviews
PSM2 Demo Disc October 2002 - Interview @ 1:01:46
[Note: The Xbox Developer's Cut received its own press cycle, so the following interviews are from itsrelease in Spring 2003]
- Burnout 2: Definitive Interview - IGN (April 9, 2003)
- IGN Xbox: We promise not to tell anyone... what do you really think of those IGN fellas?
Alex Ward: Not much since I found out they think Burnout is "kind of like Need for Speed" and that our Pursuit Mode is "kind of like Need for Speed" - surely any decent gamer knows that Burnout is heavily influenced by Sega coin-ops and that Pursuit Mode is a tribute to the classic Taito coin-op "Chase HQ". And they call themselves 'journalists'...And to think we used to believe they knew what they were talking about...
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Concept Art & Renders
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Official Advertising
Spain TV Spot [Remo Asatsu]
"Burnout 2 Saved My Life" website promo series
Press Event Showcase [Computer & Video Games Magazine website]
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Miscellaneous
Release Weekend [October 4 - 6, 2002]
Top Singles - Top Albums - Box Office
- UK Govt slams ‘irresponsible’ speed camera refund stunt
- Criterion’s PlayStation 2 release of Burnout 2: Point of Impact hits retail on October 11th, and publisher Acclaim said on Wednesday that it would refund the fines of any driver caught by speed cameras on that day, to mark the launch and give them a chance to go and spend their hard-earned on speeding in a painless environment.
This latest marketing stunt has been branded irresponsible and dangerous by the government. In a statement made yesterday, the government said that the campaign might lead to excessive speeding and dangerous driving by people who think they can get away with it.
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